Children's TV Lexicon
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Children's TV Lexicon
The Children's TV Lexicon describes the world on the other side of the screen. Obviously the world on TV is not the real world, there are just too many differences between the two. So what are the basic concepts of this other world?
One should probably note that the language of the Children's TV Lexicon lacks consistency[1] and can easily be interpreted to contradict itself.
Means of expression
- Metaphor - Something is interpreted differently to how it is obviously presented.
- Film transition - A cut or dissolve can represent an association between scenes (e.g. a dissolve from a person to a tree can be interpreted as the question if the person could be seen as a tree).
- Allusion - An allusion is an obvious or hidden similarity with another story or event.
- Opposite - Something is represented through its opposite (or one of several possible reversals).
- Anti-pattern - Something is represented by how it should not be or how it should not be done.
- Ambiguity - Several of many possible interpretations lead to a deeper meaning (without representing a meaning as true, they are at best questions or cause for thought).
- Homophone - An association is proposed through similarity of words (possibly words in different languages, e.g. the German language).
Metaphors
The metaphors can be seen as a secret language: If you want to understand more of the language you have to decode more metaphors. For children and teenagers a secret language can be naturally interesting.
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Exercises
The Children's TV Lexicon has one primary exercise. The exercise is:
- If you can understand what it means the problem may be on your side. Is anything wrong with what you have just understood and if so — what is wrong with it?
The misconceptions are likely to include prejudices, logical fallacies, cognitive biases, oversimplification, overgeneralization, exaggeration, illogic, randomly changing points of view and flaws in ethical reasoning; rejecting the misconceptions can lead to interesting insights.
An example for this exercise is the question:
- How long can you benefit from an undue advantage (metaphorically knowledge of the Children's TV Lexicon) if the justification is mostly a rationalization that may act as a self-fulfilling prophecy? (The answer given in the Wikiversity Assistant Teacher Program is "up to one or two years" and its called the "variable entry phase".)
Examples
| “ | Ah, but you didn't see coming that I am actually you! | ” |
| —King Julien XIII as Skipper | ||
| “ | Okay, nicely played. But if you are me, then by processing of elimination I must be you!" | ” |
- Dagobert Duck is a water-fowl with clothing from the past (past -> paßt), a large hat and a pair of glasses.
- The concept of Santa Claus goes back to pre-christian traditions, which means he is, so to speak, a second-hand item.
- Does Clark Kent know Kant? (in German: kennt Kent Kant?) No, he doesn't know Kant, otherwise he wouldn't be Superman.
- The Children's TV Lexicon is like a soup of prejudices, logical fallacies and cognitive biases: It contains nutritious bits and pieces but most of it is only warm water.
References
- ↑ Lack of consistency (Parent Education Course Writer's Guide, Wikibooks)
See also
- Xenolinguistics (ATP mentor training, Wikiversity)
- Pilingual Primer (Wiki), Pilingual Primer (PDF) — a more elaborate primer for the language of the Children's TV Lexicon
- Theory Design Lab (Assistant teacher program, Wikiversity)
in German: Kinderfernsehlexikon